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Asked 3 months ago by StarHunter801

How do I successfully import an FBX tank model into THREE.js?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hello everyone,

I am working on a high school tank game project with some friends, and we are having trouble importing an FBX tank model into THREE.js. We have attempted to resolve the issue using our own troubleshooting techniques as well as guidance from AI chatbots like Claude and Copilot, but without success.

You can check out the tank model we are trying to import here: Tank Model.

Any help would be greatly appreciated. Thank you!

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

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Importing FBX Models in Three.js

To import an FBX model like the T-14 Armata tank into your Three.js project, you'll need to use the FBXLoader. Based on the available loaders in Three.js, here's how you can approach this:

Step 1: Install Required Dependencies

First, make sure you have the FBXLoader. It's not listed in the main loaders section of the documentation, but it's available in Three.js.

JAVASCRIPT
// If using npm npm install three

Step 2: Import the FBXLoader

JAVASCRIPT
import * as THREE from 'three'; import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';

Step 3: Load the FBX Model

JAVASCRIPT
const scene = new THREE.Scene(); const loader = new FBXLoader(); loader.load( 'path/to/your/tank.fbx', (object) => { // Successfully loaded the model scene.add(object); // You might need to adjust scale object.scale.set(0.01, 0.01, 0.01); // Center the model if needed const box = new THREE.Box3().setFromObject(object); const center = box.getCenter(new THREE.Vector3()); object.position.x = -center.x; object.position.y = -center.y; object.position.z = -center.z; }, (xhr) => { // Loading progress console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, (error) => { // Error handling console.error('An error happened', error); } );

Alternative Approach: Using GLTF Format

Since the model is from Sketchfab, you might consider downloading it in GLTF format instead, which is better supported in Three.js:

JAVASCRIPT
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'; const loader = new GLTFLoader(); loader.load( 'path/to/your/tank.gltf', (gltf) => { scene.add(gltf.scene); // Similar adjustments as above }, (xhr) => { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, (error) => { console.error('An error happened', error); } );

Common Issues and Solutions:

  1. Missing textures: Make sure all texture files are in the correct relative path
  2. Scale issues: FBX models often need scaling adjustments
  3. Orientation problems: You might need to rotate the model to match your coordinate system
  4. Loading errors: Check the console for specific error messages

If you continue to have issues, consider converting the model to GLTF format using a tool like Blender, as GLTF is the recommended format for Three.js.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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